Immortal Redneck: Video Game Review

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Immortal Redneck is one of those video games that has been on my radar for a while, so when the opportunity arose for me to review it, I jumped at the chance. FPS games are not my primary genre; however, I’ve covered some really good ones. The same can be said for roguelite/roguelike games. I don’t do well with a true permadeath scenario or even a roguelite that is too difficult to be enjoyable to a casual gamer. Immortal Redneck succeeded on both fronts for me, as it’s not what I consider a typical FPS, and while it does have permadeath, any skills that have been leveled up remain with your character.

 

Description:

Immortal Redneck is a FPS with roguelite and platforming elements from indie developer and publisher Crema. In regard to gameplay, the game is easy to learn but difficult to master. At the beginning of the game, our character comes to the realization that he is mummified and in Egypt; however, we don’t understand why or what exactly is going on until we uncover these details through normal game progression. There is a definite storyline here, and for me, that just makes the game all the more interesting.

 

Gameplay:

During gameplay, a variety of character classes, weapons and skills are unlocked and/or upgraded. The game consists of three large pyramids, each including two bosses and a variety of creatures to kill. Roguelite elements come into play upon character death, as our character respawns outside the pyramid and can spend any gold obtained during the last run on skills and upgrades, which remain through game progression. Gold is a “use it or lose it” feature, as you forfeit any unspent gold upon returning to the pyramid. There is definite “rinse and repeat,” but thanks to solid development, procedural generation and Twitch integration, I never found it boring or unnecessarily difficult.

Immortal Redneck is suitable for both casual gamers and hardcore FPS fans. It’s playable in short increments if preferred, and game progress is saved. I wouldn’t necessarily classify it as being for mature audiences, but I would like to disclose that it does include profanity. While that doesn’t deter me in the slightest, it may be a factor when deciding which games to purchase for kids. For adults, though, I found the language and dialogue to be humorous and appropriate.

 

Graphics:

Sharp graphics are another positive feature. I didn’t experience any visual glitching, clipping, or other graphical oddities during gameplay. I enjoyed the Egyptian theme and the use of color. There are some very unique creature creations in Immortal Redneck, and for that, the creative team should be recognized.

 

Sound:

The soundtrack took a backseat to graphics and gameplay. Whether or intentional or not, it was actually very understated and didn’t really play a big part in my experience. It wasn’t obtrusive, by any means, and audio cues can always be helpful in a game like this where there can be fast movement. As a whole, I can’t say that it added to my experience or took anything away from it. If the intention was to allow gamers to focus on other aspects of the game, then that was certainly accomplished.

 

Development:

Immortal Redneck plays beautifully, and that couldn’t happen if it weren’t built on a very strong developmental foundation. Full controller support is provided, and those controls are extremely smooth. I had no difficulty with judging distance for jumps and a very small learning curve for figuring out firing distance for various weapons. I felt no drag when needing to spin around quickly, and I didn’t notice any inconsistencies in movement or combat as they relate to the controller mechanics.

Combat feels very balanced, and the mechanics for the skill tree, loot system, and upgrade system all seemed appropriate to me as a gamer. I appreciated the storyline as well as the linear game progression. The game is super intuitive, and while playing, you can’t go anywhere you’re not meant to at that point.

Immortal Redneck does include a quick tutorial as well as a variety of settings in the menu that can individualize your experience. Button/key mapping is also available. In addition to the normal game mode, you can also experience the Infinite Tower or Twitch Quest modes. Infinite Tower is a neverending tower of floors meant to challenge even the most seasoned gamers, and Twitch Quest mode utilizes Twitch integration to allow a streamer’s audience to vote on scroll drops obtained during gameplay.

 

Replayability:

Immortal Redneck also has definite replayability. The floors of the pyramids are procedurally generated, with enemies, drops, and layout varying from one run to the next. The player can choose weapons and character classes and can also customize characters through the skill tree. Twitch integration also adds to replayability by allowing viewers to vote on received scrolls, which are obtained as item drops during gameplay. Scrolls add an advantage or disadvantage to the gamer, and it’s a great way to engage an audience while also increasing replayability.

 

Conclusion:

Gamers who enjoy shooters and roguelite/roguelike games are very likely to enjoy Immortal Redneck. I highly recommend it to gamers who gravitate to these genres and also to those who don’t, because I see elements of so many genres in the game, including platformers, metroidvanias, and even adventure games. There is plenty of content to enjoy, and I look forward to spending quite a bit more time wih Immortal Redneck.

 

Videos:

#GamersRule gameplay footage is available on Twitch and YouTube

Immortal Redneck can be purchased on Steam.

 

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